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  Ranking last updated on Sunday, December 21st 3:50 2003
for the server The Crunch!
g l o b a l  stats
An overview of what's been happening on this
Quake III Arena
server.

This page shows all the data available in the meta log file, summed up in neat tables.

global statistics
...Global Info
...Inventory
...Weapon related Frags/Deaths
...Correlation Weapon Frags/Deaths
...Suicides & Overall Damage Types
...Events
...Roles - The player classes
...Role Correlation - FDS
...N° of Players Per Map

global
info
Tells you when the data was last updated. The number of "raw" server output lines that where parsed. Total number of players served, connects counted. Number of different player names. Number of Level changes, e.g. number of maps played.

Furthermore the time/date of the first and last happening in the meta log file are shown. The Up Time is simply the time span between last and first happening (it might be negative if the logs feed to preaes were not on chronological order). The Map Time is the sum of the times, frags etc. actually occurred in maps.

  Misc global info  
Info
 3084  Total n° of lines processed
157  Total n° of players served
10  Unique player names
23  Level changes
 Current date  Sunday, December 21st 2003 
 First frag  December 21st 1:45:58 2003 
 Last frag December 21st 11:13:31 2003 
 Up time 9:27'33 Hours 
 Map time 2:29'45 Hours 

inventory Summery of the Happenings on the server. The number of Frags, Suicides and Events are shown, also as percentages. The data presented here is a summery of all recorded happenings.
Inventory
 % of 3084   
76.9%  2373 Weapon related frags
23.1% 711 Suicides
   3084  Total n° of happenings

weapon related
frags/deaths
For each in-game Frag/(Death) there is information about the weapons that where involved. The frag weapon belongs to the Fragger, the Death weapon belongs to the Fragged. The histograms show the usage counts for each weapon. You will note that the overall number of frags/deaths is the same.

Note: For most games/mods there is no Death Weapon information available.

Weapon related Frags
% of Total N° 2373  Frags   N°   Weapon 
4.1%
 97   Shotgun 
3.6%
 86   Gauntlet 
12.7%
 301   Machinegun 
0.5%
 12   Grenade Launcher 
0.0%
 1   Grenade Splash 
17.2%
 409   Rocket Launcher 
25.6%
 608   Rocket Splash 
4.3%
 101   Plasma Gun 
0.2%
 5   Plasma Splash 
13.4%
 318   Railgun 
0.8%
 18   Lightning Gun 
5.6%
 132   BFG 
11.9%
 282   BFG Splash 
0.1%
 3   Telefrag 
   2373   

weapon
frag/death
correlation
This matrix shows the fragger's weapon on the x-axis (lines), and the weapon the fragged where holding on the y-Axis (columns). This will let you interpret the most commonly used weapons. The numbers are color coded.

How to read the table. Let's say you want to know what commonly the opponents (the fragged) by weapon N° 5 have. Seek the weapon line number 5, and all the columns to the right will show the weapons the fragged where holding while being shot down by a N° 5 weapon. If the intensity (counts) is high in line N° 5 you will have found a weapon that the fragged where carrying often. In most cases the fragged will only have weak weapons.

Note: Most games/mods do not provide information about the weapon the fragged player was holding. Therefore data might not be shown.

[Not available for Quake III Arena]

suicides / 
damage types
The left part of the table shows a list of suicide related damage types Quake III Arena provides.

In the right part, all in-game damage types are counted (not mattering if they have to do with suicides). The table splits them up and gives absolute and percentage values.

Note: Most games/mods do not provide extra damage type information.

Suicides
% of Total N° 711  Suicides   N°   Form of Death 
1.8%
 13   Crush 
8.9%
 63   Falling 
68.8%
 489   Trigger Hurt 
16.5%
 117   Rocket Splash 
0.4%
 3   Plasma Splash 
3.7%
 26   BFG Splash 
   711   

events
(non-frags)
In the following table you will find a list of events Quake III Arena supports. The table shows absolute and percentage values.

In the AEsscore.cfg the admin can assign points to each event, these are used to calculate the scores in the rightmost column. these points as also used on the team stats pages.

Note: Most games/mods do not provide extra event information.

[Not available for Quake III Arena]

roles
(player classes)
In the following table you will find a list of the player roles (classes) this Quake III Arena server supports. The table gives absolute and percentage values.

In the right part of the table you will notice the columns E, D, F, S, these stand for Event, Death, Frag and Suicide counts in that specific role. The sums of F and D are of course the same. Since each frag scores one frag for the fragger and one death for the fragged.

Note: Most games/mods do not provide extra role information.

[Not available for Quake III Arena]

role
frags/deaths
correlation
This matrix shows the player roles (classes). Role fragger's are on the x-axis (lines), and the role fragged are shown on the y-axis (columns). This will let you interpret what the most commonly used frag roles were. If both players were of the same class, then they are shown on the diagonal. The numbers are color coded.

Note: Most games/mods do not provide extra role information.

[Not available for Quake III Arena]

n° of
players per map

maps & times

Table 1: For the most recently played levels (upto a maximum of 65 set in AEstats.cfg), the number of players that where seen are shown in this histogram. These are absolute player counts, meaning that they *can* be higher than the max. player limit, since players can join/leave the map at any time.

The time-axis runs from left to right, e.g. the right-most column is the last map played that day.

Table 2: The table below the histogram shows the map names, when the games in those maps started, how long they where played, the HPH (Happenings per Hour & Map), and the Happening counts (happenings = frags + suicides + events). The specific counts in frags, suicides and events are also shown.

If the map times are less than 120 seconds (TimeBarrier set in AEstats.cfg) the per hour values are not calculated and set to zero (this removes meaningless high values).

Note: Some games/mods do not provide map names or time/date information.

  N° of Players per Map  
  ( Last 23 of 23 maps played, average PPM: 6 )  
9.0
4.5
0.0
6
7
7
7
7
6
7
7
7
7
4
6
6
7
9
8
8
2
8
8
8
8
7
1 2 3 4 5 6 7 8 9 1
0
1
1
1
2
1
3
1
4
1
5
1
6
1
7
1
8
1
9
2
0
2
1
2
2
2
3
Map Names & Times
 N°   Map Name   Begin   Up Time   HPH   Happenings   Frags   Suis 
 Nedmaj   December 2003
21st 1:45:58  
 22'20 Min   333  124 90 34
 Gon   21st 2:08:54   13'06 Min   1021  223 173 50
 Q3tourney6   21st 2:22:28   6'53 Min   1813  208 146 62
 Q3dm9   21st 2:29:55   1'48 Min   0  36 23 13
 Woa   21st 2:32:00   7'02 Min   1160  136 113 23
 Klcurves   21st 2:39:34   17 Secs   0  8 6 2
 Time2fly   21st 2:40:05   2'57 Min   1423  70 64 6
 Sparth   21st 2:43:34   5'50 Min   1326  129 117 12
 El3dm1   21st 2:50:08   6'41 Min   1678  187 152 35
10   Q3dm17   21st 2:57:19   9'04 Min   1098  166 129 37
11   Q3dm17   21st 3:06:50   5'08 Min   374  32 26 6
12   Q3dm17   21st 10:00:53   12'14 Min   691  141 98 43
13   Q3dm17   21st 10:13:30   8'29 Min   898  127 104 23
14   Q3dm17   21st 10:22:15   8'03 Min   1244  167 121 46
15   Q3dm17   21st 10:30:39   7'18 Min   1430  174 139 35
16   Q3dm17   21st 10:38:24   4'48 Min   1912  153 132 21
17   Q3dm17   21st 10:43:33   4'54 Min   1971  161 135 26
18   Q3dm17   21st 10:48:52   0 Secs   0  1 1 0
19   Q3tourney6   21st 10:49:03   4'24 Min   2413  177 136 41
20   Q3tourney6   21st 10:53:51   4'48 Min   2237  179 133 46
21   Q3tourney6   21st 10:59:05   5'19 Min   2200  195 144 51
22   Q3tourney6   21st 11:04:47   7'44 Min   2156  278 181 97
23   Q3tourney6   21st 11:12:53   38 Secs   0  12 10 2
      Average -> 1190 3084 2373 711

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Sunday, December 21st 3:50 2003
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